3/26/2023 0 Comments Surviving the aftermath dlc![]() ![]() We want to make sure we can line up our homes to be efficient with distance in any way possible. The Yellow Zones: We will use this area for placing Production, Houses, Storage, and Resource Gathering. The First filter is what we are interested in. This will bring up a cycle of Land Overlays that will give you detailed information about Ground Area, Pathing, Structures, Permanent blocking, air quality, and I'm not sure what the other filter is. Food should be traded for any resources available other then more food.īefore we place anything, Push F-11. So we should make sure we have 100+ in stock of each food that is not apart of our eating reserve, but our trading reserve. We can also make huge stocks of Corn, Potatoes and Cabbage. One of the lesser used materials with the game in its current state would be Parts and Scrap, Both are great for trading to obtain more raw metal. Any time we get a chance to get metal we should do so. Once we are able to build a Trade Center, we have the chances for trading for metal. Make sure you also account for future repairs for long extended play periods. Take this into consideration when you first load into game, count the amount of total available map resources and expand your population accordingly. Currently each pile contains roughly 93-97 metal each. You will need to expand camps, build Wells, Storage, and Water towers. This is a very precious and scares material. If you have a working population of 30, You will run out of tools by day 33. I will be doing some more testing to see how much the metal buffs help us out long game. It is essential to make sure we establish farming immediately to maximize food production and storage for future growth.Īs of Patch 1.0.2, We can now take more advantage of tool durability early game. This is also important to know for keeping our food production high enough to support our colony. State of Tools as of 1.0.2, your workers will suffer a base 50% speed penalty, Which means any action you have your workers do will take twice as long. *Patch Update 1.0.1, Change in metal economy currently does not change the state of tools The craft to use ratio is 1:1, which means Tool production output is nearly impossible. Currently, in-game, the most useless early game resource is Tools. First few things we need to get out of the way. We have had our tools life extended by 33%.Ĭurrent State of Tools. Patch 1.0.0.69 *Note, Still looking over total rates of metal consumption since the new Buff, Making it past the breakpoint of the game has become a lot easier now that you don't have to worry about losing your production line so quickly. The Basics of Surviving the Aftermath Intro: At times you might experience your farms not clearing after an event. Radiation Farm Bug or Feature!: Very rare as of 1.0.2. You will have to close and reload to the last saved state. If you move faster than the animations of the units during combat or world movement, you can potentially cause the game to stop responding to unit selection. After about day 290, this becomes incredibly important. At some point, your save file will glitch, and you will fall back however many days to your last save. I disabled my autosave and saved manually multiple files. Trust me, with the state of the game, its best to save after each catastrophe or minor event. If you notice that notifications are not going away after 30 seconds in any speed. You will start to overload ram usage and corrupt further save files. This happens when you are in x3 speed and notifications don't despawn. This bug can cause a stack of notifications to build up during x3 speed that causes a different bug. If this happens you should save and reload your game. **Notification Bug (Non Storm warning related).**This happens when clicking on the notification will not go away. This may make it seem like you have more or less resources than displayed amount. Numbers will no longer display correctly after collecting 10080 of any resource. You can mitigate this by building 1 medical tent for every 3 emergency shelters you have within a housing group. I recommend not building field hospitals right away. "IMPORTANT"įield Hospital sometimes no longer works. ![]() With this guide you should be able to achieve 1+ year long gameplays with little difficulty.īugs Bugs Bugs Oh my! Tips and Tricks of a Pro Game Tester. We will cover how to get started and survive on 100% hardmode covering what you should be doing your first 160sd Days into the game. Welcome readers! If you want a massive guide on how to get started on surviving the long game, Read on! This will be a “Live Guide” which means ill do my best to update the guide whenever new major mechanics are introduced or bugs are fixed. This a "Live Guide" is currently up to date on Ver 46 - 1.0.2 ![]()
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